
About
Rounded tongue of slowly displaced soil with a raised downslope lip. 4.00 × 0.60 × 3.00 metres. Restrained materials and observed proportions; original procedural geometry, not a scan. +Y up, grounded static mesh. No rig, animation, collision or simulation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Solifluction lobe (Snow, Ice and Mountain Nature)” asset in my project. Model: https://cdn.3dassets.dev/assets/20981/v1/model.glb Asset page: https://3dassets.dev/assets/alpine-and-arctic-biomes-solifluction-lobe-b8d86b03 Description: Rounded tongue of slowly displaced soil with a raised downslope lip. - Dimensions (X × Y × Z): 4 × 0.597 × 3 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20981/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Solifluction lobe (Snow, Ice and Mountain Nature)
Rounded tongue of slowly displaced soil with a raised downslope lip.