
About
Low dark evergreen mat carrying scattered dark berry-sized nodules. 0.65 × 0.32 × 0.58 metres. Restrained materials and observed proportions; original procedural geometry, not a scan. +Y up, grounded static mesh. No rig, animation, collision or simulation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Crowberry mat (Snow, Ice and Mountain Nature)” asset in my project. Model: https://cdn.3dassets.dev/assets/20964/v1/model.glb Asset page: https://3dassets.dev/assets/alpine-and-arctic-biomes-crowberry-e99e8f2f Description: Low dark evergreen mat carrying scattered dark berry-sized nodules. - Dimensions (X × Y × Z): 0.654 × 0.32 × 0.576 metres - Triangles: 2.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20964/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Crowberry mat (Snow, Ice and Mountain Nature)
Low dark evergreen mat carrying scattered dark berry-sized nodules.