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About
Parallel exposed bedrock fins rise from soil. Original voxel biosphere study, metres, +Y up, +Z front. Static mesh; no rig, animation, collision or simulated biological behaviour.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ribbed bedrock tile (Alien Biosphere)” asset in my project. Model: https://cdn.3dassets.dev/assets/4078/v1/model.glb Asset page: https://3dassets.dev/assets/alien-biosphere-ribbed-bedrock-4d5361cc Description: Parallel exposed bedrock fins rise from soil. - Dimensions (X × Y × Z): 4 × 1 × 4 metres - Triangles: 3,360 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/4078/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Ribbed bedrock tile (Alien Biosphere)
Parallel exposed bedrock fins rise from soil.