3DAssets.dev
Loading model…

About

Straight recessed water channel between equal-height solid banks. Original voxel biosphere study, metres, +Y up, +Z front. Static mesh; no rig, animation, collision or simulated biological behaviour.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Channel tile (Alien Planet Plants and Terrain)” asset in my project.

Model: https://cdn.3dassets.dev/assets/22762/v1/model.glb
Asset page: https://3dassets.dev/assets/alien-biosphere-channel-tile-3b2b218b
Description: Straight recessed water channel between equal-height solid banks.

- Dimensions (X × Y × Z): 4 × 0.6 × 4 metres
- Triangles: 2.2k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22762/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Channel tile (Alien Planet Plants and Terrain)

Straight recessed water channel between equal-height solid banks.

Download asset · 104.8 KB

More in Nature & Landscape

Goat willow shrub tree (Forest Trees and Woodland Plants)

Goat willow shrub tree (Forest Trees and Woodland Plants)

Five-stemmed goat willow rising from a low stool, each stem carrying rounded foliage clumps. 5.38 x 9.09 x 5.23 m.

@3dassets1.5k tris · 2 ↓
Snowy Fir (North Pole Village)

Snowy Fir (North Pole Village)

Snowy Fir in a cozy cranberry, pine and gold Christmas palette.

@3dassets240 tris
Decorated Christmas Tree (North Pole Village)

Decorated Christmas Tree (North Pole Village)

Decorated Christmas Tree in a cozy cranberry, pine and gold Christmas palette.

@3dassets1.6k tris
Shattered Stump (WW1 Trench Line 1917)

Shattered Stump (WW1 Trench Line 1917)

Low shattered stump ringed with splinters.

@3dassets480 tris
Splintered Tree (WW1 Trench Line 1917)

Splintered Tree (WW1 Trench Line 1917)

Shell-shattered tree stump with a splintered crown.

@3dassets448 tris
Round Pen Panel (Horse Stables and Equestrian Yard)

Round Pen Panel (Horse Stables and Equestrian Yard)

Galvanised round pen panel with five rails and pin sleeves at each end.

@3dassets172 tris
Arena Sand Footing Tile (Horse Stables and Equestrian Yard)

Arena Sand Footing Tile (Horse Stables and Equestrian Yard)

Four-metre square of harrowed sand footing that tiles to build an arena floor.

@3dassets96 tris
Electric Tape Run (Horse Stables and Equestrian Yard)

Electric Tape Run (Horse Stables and Equestrian Yard)

Temporary electric fence run: two tape lines on plastic insulators and light stakes.

@3dassets120 tris
Arena Rail (Horse Stables and Equestrian Yard)

Arena Rail (Horse Stables and Equestrian Yard)

White arena boundary rail with a kick board along its base.

@3dassets100 tris
Post And Rail Fence Gate (Horse Stables and Equestrian Yard)

Post And Rail Fence Gate (Horse Stables and Equestrian Yard)

Five-bar timber field gate hung between two heavier gate posts.

@3dassets196 tris
Post And Rail Fence Corner (Horse Stables and Equestrian Yard)

Post And Rail Fence Corner (Horse Stables and Equestrian Yard)

Right-angle corner joining two three-rail fence runs.

@3dassets168 tris
Post And Rail Fence Straight (Horse Stables and Equestrian Yard)

Post And Rail Fence Straight (Horse Stables and Equestrian Yard)

Three-rail timber paddock fence run between two posts.

@3dassets100 tris

Similar assets

Woodland earth bank tile (Forest Trees and Woodland Plants)

Woodland earth bank tile (Forest Trees and Woodland Plants)

Four-metre modular bank tile, one metre high, with exposed roots and moss on the crest. West and east ports at x = -2 and x = 2, type bank-4m, join tiles end to end. 4.00 x 1.20 x 3.20 m.

@3dassets657 tris
Rille edge tile (Moon Base Colony and Lunar Rovers)

Rille edge tile (Moon Base Colony and Lunar Rovers)

A 12 m square tile carrying the edge of a collapsed lava channel: a 6.8 m wide rille cut 2.3 m below the plain with slumped banks either side, feathered across its width only so the channel runs straight through into the next tile.

@3dassets1.6k tris
Straight canal tile (Board Game Pieces, Dice and Tokens)

Straight canal tile (Board Game Pieces, Dice and Tokens)

60 mm route tile with visible edge connections and solid underside. straight topology.

@3dassets36 tris
Straight cave stream tile (Cave and Crystal Caverns)

Straight cave stream tile (Cave and Crystal Caverns)

Narrow water channel between two continuous raised banks.

@3dassets48 tris
Styx Bank Straight (Greek Mythology: Underworld and Olympus)

Styx Bank Straight (Greek Mythology: Underworld and Olympus)

Straight underworld river bank with a chiselled basalt lip and dark water.

@3dassets48 tris
Swamp channel straight (Swamp and Mangrove)

Swamp channel straight (Swamp and Mangrove)

Four-metre water channel runs between sloping muddy banks.

@3dassets2.7k tris
Greybox ceiling tile with recessed light well (Modular Greybox Architecture Kit)

Greybox ceiling tile with recessed light well (Modular Greybox Architecture Kit)

A 4 m ceiling tile with a 1.5 m recessed light well: stepped reveal, pale diffuser panel and a steel plenum box standing 0.16 m above the tile.

@3dassets264 tris
Moat Water Tile (Feudal Japan Castle Town)

Moat Water Tile (Feudal Japan Castle Town)

4 x 4 m flat water tile, 0.12 m thick, filling the moat between edge tiles.

@3dassets12 tris
Ten-degree banked straight (Endurance and GT Race Cars and Paddock)

Ten-degree banked straight (Endurance and GT Race Cars and Paddock)

Ten-degree banked straight with original generic endurance racing construction.

@3dassets60 tris
Styx Water Tile (Greek Mythology: Underworld and Olympus)

Styx Water Tile (Greek Mythology: Underworld and Olympus)

Four-metre tile of still black water with drifting ash.

@3dassets120 tris
Lake Water Tile (Quiet Lake Fishing)

Lake Water Tile (Quiet Lake Fishing)

6 m square opaque stylized water tile with subtle cream ripple strokes; no custom shader.

@3dassets252 tris
Open swamp water tile (Swamp and Mangrove)

Open swamp water tile (Swamp and Mangrove)

Four-metre solid muddy bed under a thin translucent swamp-water surface.

@3dassets1.9k tris