
About
Timber bay with oak notice panel and separate blank parchment sheets. Dimensions 2.00 × 3.00 × 0.32 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered oak, dark forged iron and warm plaster with brass accents. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Notice Wall (Adventurers Tavern and Guild Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/24684/v1/model.glb Asset page: https://3dassets.dev/assets/adventurers-tavern-and-guild-hall-notice-wall-0d158bfe Description: Timber bay with oak notice panel and separate blank parchment sheets. - Dimensions (X × Y × Z): 2 × 3 × 0.316 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24684/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Notice Wall (Adventurers Tavern and Guild Hall)
Timber bay with oak notice panel and separate blank parchment sheets.