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Walkable demo

Feudal Japan castle town street

Walk a 40 metre market street built from the Feudal Japan Castle Town pack: twelve shops facing a stone road from the town gate to a torii, with lantern posts, a hand cart, a palanquin, and stone lanterns leading to the shrine hall.

About

One street from 24 of the pack's 179 models, on the pack's own 4 m stone market road tiles over plain earth, in the outdoor preset with warm afternoon sun.

You enter under the town gate arch. Six shops line each side at 6 m steps, each a single building model turned to face the road: noodle shop, tea house, pottery shop, lantern maker, fishmonger and rice dealer on the west; silk merchant, herbalist, umbrella maker, paper maker, cooper and merchant house on the east. Street lantern posts stand in pairs, noren curtain frames hang on three fronts, rice barrels wait outside the rice dealer, a hand cart and a palanquin sit in the road. The torii closes the street beside the town well, and two stone lanterns and the komainu pair lead to the shrine hall.

Nothing moves: this pack ships without animation clips. The shops are closed shells; interiors, the castle keep and the moat from the pack are not placed here.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Feudal Japan castle town street" demo scene from the Feudal Japan Castle Town pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/feudal-japan-castle-town
Pack manifest: https://3dassets.dev/api/v1/packs/feudal-japan-castle-town
Demo page: https://3dassets.dev/demos/feudal-japan-castle-town

- 53 placements of 24 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (0, 0, 23) facing 180 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Feudal Japan castle town street with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Feudal Japan castle town street with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Feudal Japan castle town street in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Stone Market Road (Feudal Japan Castle Town)

Stone Market Road (Feudal Japan Castle Town)

Four-metre road tile with six long stone paving strips.

@3dassets84 tris
Noodle Shop (Feudal Japan Castle Town)

Noodle Shop (Feudal Japan Castle Town)

Noodle shop with low waiting bench and entrance curtain.

@3dassets2.5k tris
Tea House (Feudal Japan Castle Town)

Tea House (Feudal Japan Castle Town)

Low tea house with generous veranda facing a garden.

@3dassets3.7k tris
Pottery Shop (Feudal Japan Castle Town)

Pottery Shop (Feudal Japan Castle Town)

Potter shop with a street shelf of rounded jars.

@3dassets2.6k tris
Lantern Maker (Feudal Japan Castle Town)

Lantern Maker (Feudal Japan Castle Town)

Lantern maker with two large hanging paper shades at the shopfront.

@3dassets2.6k tris
Fishmonger (Feudal Japan Castle Town)

Fishmonger (Feudal Japan Castle Town)

Fish stall building with covered street counter and stylized fish display.

@3dassets2.5k tris
Rice Dealer (Feudal Japan Castle Town)

Rice Dealer (Feudal Japan Castle Town)

Rice merchant shop with measuring counter and straw storage bale.

@3dassets2.5k tris
Silk Merchant (Feudal Japan Castle Town)

Silk Merchant (Feudal Japan Castle Town)

Textile shop with hanging fabric valance and folded-bolt display stand.

@3dassets2.5k tris
Herbalist Shop (Feudal Japan Castle Town)

Herbalist Shop (Feudal Japan Castle Town)

Herbalist shop with street drawers, paper labels and herb basket.

@3dassets2.6k tris
Umbrella Maker (Feudal Japan Castle Town)

Umbrella Maker (Feudal Japan Castle Town)

Umbrella maker storefront with an open parasol display.

@3dassets2.5k tris
Paper Maker (Feudal Japan Castle Town)

Paper Maker (Feudal Japan Castle Town)

Paper workshop with a broad drying-screen table outside the entrance.

@3dassets2.6k tris
Cooper Shop (Feudal Japan Castle Town)

Cooper Shop (Feudal Japan Castle Town)

Cooper workshop with two open barrel shells under its eaves.

@3dassets2.6k tris
Merchant House (Feudal Japan Castle Town)

Merchant House (Feudal Japan Castle Town)

Broad merchant residence with deep street veranda and side display window.

@3dassets3.6k tris
Street Lantern Post (Feudal Japan Castle Town)

Street Lantern Post (Feudal Japan Castle Town)

Street lantern on a timber pole with paper box and tiny tiled cap.

@3dassets240 tris
Noren Curtain Frame (Feudal Japan Castle Town)

Noren Curtain Frame (Feudal Japan Castle Town)

Freestanding split noren curtain on a simple timber frame.

@3dassets124 tris
Rice Barrel (Feudal Japan Castle Town)

Rice Barrel (Feudal Japan Castle Town)

Closed rice storage barrel with two dark binding hoops.

@3dassets264 tris
Hand Cart (Feudal Japan Castle Town)

Hand Cart (Feudal Japan Castle Town)

Four-wheel hand cart with an open timber bed and long shafts.

@3dassets264 tris
Palanquin (Feudal Japan Castle Town)

Palanquin (Feudal Japan Castle Town)

Enclosed sedan palanquin with projecting front and rear carrying poles.

@3dassets1.1k tris
Town Gate Arch (Feudal Japan Castle Town)

Town Gate Arch (Feudal Japan Castle Town)

Roofed town entrance arch between two large timber posts.

@3dassets388 tris
Town Well (Feudal Japan Castle Town)

Town Well (Feudal Japan Castle Town)

Open stone well under a pitched tile canopy, with hanging drawing rope.

@3dassets520 tris
Torii Gate (Feudal Japan Castle Town)

Torii Gate (Feudal Japan Castle Town)

Vermilion torii gateway with two columns and upswept dark crossbeam.

@3dassets384 tris
Stone Lantern (Feudal Japan Castle Town)

Stone Lantern (Feudal Japan Castle Town)

Stone garden lantern with pedestal, illuminated-style chamber and hipped cap.

@3dassets384 tris
Komainu Guardian Pair (Feudal Japan Castle Town)

Komainu Guardian Pair (Feudal Japan Castle Town)

Pair of original seated guardian beasts on separate stone plinths.

@3dassets680 tris
Shrine Hall (Feudal Japan Castle Town)

Shrine Hall (Feudal Japan Castle Town)

Small shrine hall with broad front platform and central roofed approach.

@3dassets4.1k tris