Free models · CC0
Modular
Every pixel fantasy model below is a self-contained .glb under 5 MB, released under CC0 1.0 so it can be used and modified in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
25 free GLB models
Tunnel cutaway study (Cave and Crystal Networks)
Functional review variant exposing half of the standard tunnel interior and floor.
Modular cave pool tile (Cave and Crystal Networks)
Four-metre cave floor under a shallow translucent water layer.
Shaft daylight rim (Cave and Crystal Networks)
Low open stone collar around the top of a shaft.
Natural chimney shaft (Cave and Crystal Networks)
Open vertical access shaft with four thick walls and no floor or roof.
Chamber floor panel (Cave and Crystal Networks)
Four-metre square solid cave floor on the shared terrain grid.
Large cave chamber (Cave and Crystal Networks)
Eight-metre chamber with a broad unobstructed central floor and four entrances.
Small cave chamber (Cave and Crystal Networks)
Six-metre chamber with four open portals and a continuous floor.
Crystal-lined tunnel (Cave and Crystal Networks)
Standard passage with low crystals kept outside the central walking line.
Flooded cave tunnel (Cave and Crystal Networks)
Standard tunnel with a shallow translucent water layer over the floor.
Tunnel to shaft chamber (Cave and Crystal Networks)
Short approach opens into a vertical access chamber with an open ceiling.
Tunnel chamber transition (Cave and Crystal Networks)
Tunnel mouth opens into a 6 m hall with a wide chamber port.
Rubble-blocked tunnel end (Cave and Crystal Networks)
Collapsed passage closed by a rock face and a pile of breakdown debris.
Cave dead end (Cave and Crystal Networks)
Standard tunnel ending at a closed natural rock face.
Wide cave gallery (Cave and Crystal Networks)
Broad 4.4 m passage with a low arched ceiling.
Narrow cave squeeze (Cave and Crystal Networks)
A tighter 1.6 m passage for a local constriction; distinct narrow-profile connectors.
Descending cave tunnel (Cave and Crystal Networks)
Four-metre tunnel descends one metre between its north and south floor ports.
Rising cave tunnel (Cave and Crystal Networks)
Four-metre tunnel rises one metre between its north and south floor ports.
Four-way cave junction (Cave and Crystal Networks)
Four open portals around a clear central floor.
T cave junction (Cave and Crystal Networks)
Three open 2.9 m portals and a closed rear wall, with an unobstructed central floor.
Left cave bend (Cave and Crystal Networks)
Quarter-turn passage connecting north to west on a 4 m grid.
Right cave bend (Cave and Crystal Networks)
Quarter-turn passage connecting north to east on a 4 m grid.
Straight cave tunnel (Cave and Crystal Networks)
Four-metre tunnel with a 2.9 m wide, 3 m high clear passage and open ends.
Ember Quest dungeon wall module
Two-metre dungeon wall with staggered stone courses, capped top and shallow blue rune accents.
Ember Quest timber bridge module
Two-metre timber footbridge with individual planks, square rails and capped end posts.