Free models · Game-ready GLB
Modular
Every pixel fantasy model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
25 free GLB models
Tunnel cutaway study (Cave and Crystal Caverns)
Functional review variant exposing half of the standard tunnel interior and floor.
Modular cave pool tile (Cave and Crystal Caverns)
Four-metre cave floor under a shallow translucent water layer.
Natural chimney shaft (Cave and Crystal Caverns)
Open vertical access shaft with four thick walls and no floor or roof.
Shaft daylight rim (Cave and Crystal Caverns)
Low open stone collar around the top of a shaft.
Chamber floor panel (Cave and Crystal Caverns)
Four-metre square solid cave floor on the shared terrain grid.
Small cave chamber (Cave and Crystal Caverns)
Six-metre chamber with four open portals and a continuous floor.
Large cave chamber (Cave and Crystal Caverns)
Eight-metre chamber with a broad unobstructed central floor and four entrances.
Crystal-lined tunnel (Cave and Crystal Caverns)
Standard passage with low crystals kept outside the central walking line.
Rubble-blocked tunnel end (Cave and Crystal Caverns)
Collapsed passage closed by a rock face and a pile of breakdown debris.
Flooded cave tunnel (Cave and Crystal Caverns)
Standard tunnel with a shallow translucent water layer over the floor.
Tunnel chamber transition (Cave and Crystal Caverns)
Tunnel mouth opens into a 6 m hall with a wide chamber port.
Tunnel to shaft chamber (Cave and Crystal Caverns)
Short approach opens into a vertical access chamber with an open ceiling.
Wide cave gallery (Cave and Crystal Caverns)
Broad 4.4 m passage with a low arched ceiling.
Cave dead end (Cave and Crystal Caverns)
Standard tunnel ending at a closed natural rock face.
Narrow cave squeeze (Cave and Crystal Caverns)
A tighter 1.6 m passage for a local constriction; distinct narrow-profile connectors.
Rising cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel rises one metre between its north and south floor ports.
Four-way cave junction (Cave and Crystal Caverns)
Four open portals around a clear central floor.
Left cave bend (Cave and Crystal Caverns)
Quarter-turn passage connecting north to west on a 4 m grid.
Descending cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel descends one metre between its north and south floor ports.
Right cave bend (Cave and Crystal Caverns)
Quarter-turn passage connecting north to east on a 4 m grid.
Straight cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel with a 2.9 m wide, 3 m high clear passage and open ends.
T cave junction (Cave and Crystal Caverns)
Three open 2.9 m portals and a closed rear wall, with an unobstructed central floor.
Ember Quest dungeon wall module
Two-metre dungeon wall with staggered stone courses, capped top and shallow blue rune accents.
Ember Quest timber bridge module
Two-metre timber footbridge with individual planks, square rails and capped end posts.