Free models · Game-ready GLB
Fantasy
Every model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
1,336 free GLB models
Domed cavern (Cave and Crystal Caverns)
Broad chamber with a thick rounded external roof crown.
Flooded cave chamber (Cave and Crystal Caverns)
Six-metre chamber with shallow water below the wall sill.
Large cave chamber (Cave and Crystal Caverns)
Eight-metre chamber with a broad unobstructed central floor and four entrances.
Crystal-lined tunnel (Cave and Crystal Caverns)
Standard passage with low crystals kept outside the central walking line.
Rubble-blocked tunnel end (Cave and Crystal Caverns)
Collapsed passage closed by a rock face and a pile of breakdown debris.
Flooded cave tunnel (Cave and Crystal Caverns)
Standard tunnel with a shallow translucent water layer over the floor.
Tunnel chamber transition (Cave and Crystal Caverns)
Tunnel mouth opens into a 6 m hall with a wide chamber port.
Tunnel to shaft chamber (Cave and Crystal Caverns)
Short approach opens into a vertical access chamber with an open ceiling.
Wide cave gallery (Cave and Crystal Caverns)
Broad 4.4 m passage with a low arched ceiling.
Cave dead end (Cave and Crystal Caverns)
Standard tunnel ending at a closed natural rock face.
Narrow cave squeeze (Cave and Crystal Caverns)
A tighter 1.6 m passage for a local constriction; distinct narrow-profile connectors.
Rising cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel rises one metre between its north and south floor ports.
Four-way cave junction (Cave and Crystal Caverns)
Four open portals around a clear central floor.
Left cave bend (Cave and Crystal Caverns)
Quarter-turn passage connecting north to west on a 4 m grid.
Stepped cave drop (Cave and Crystal Caverns)
Four broad rock steps descend through a natural open cleft.
Descending cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel descends one metre between its north and south floor ports.
Right cave bend (Cave and Crystal Caverns)
Quarter-turn passage connecting north to east on a 4 m grid.
Straight cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel with a 2.9 m wide, 3 m high clear passage and open ends.
T cave junction (Cave and Crystal Caverns)
Three open 2.9 m portals and a closed rear wall, with an unobstructed central floor.
Spawner pad, large (Pickups and Collectibles)
Two-metre spawner pad with three concentric gold rings, six violet glyph spokes and six crystal-tipped pylons round the rim. The boss or vehicle spawn.
Container states (Pickups and Collectibles)
Every container in the pack shown twice: the closed or intact model on the back of its cell and its opened, sprung or broken counterpart directly in front of it, so the pair can be compared without running a clip. Seven pairs, plus the explosive barrel, the airborne supply...
Collectible run (Pickups and Collectibles)
Forty-four floating pickups laid out as a four-lane collectible route at their real hover height of 0.95 m and their real 1.25 m spacing, with a treasure pile, a chest, a crate, a barrel, a spawner pad and a respawn ring standing on the ground between the lanes. Two 1.75 m...
Respawn ring (Pickups and Collectibles)
Standing respawn ring 1.5 m tall: a 1.1 m gold hoop with a violet inner band and eight rune blocks, held on two canted arms over a hexagonal plinth, with a crystal core at its centre.
Player height marker (Pickups and Collectibles)
A banded scale post with a gold plate at exactly 1.75 m, adult standing height, and a hovering chevron above it. Drop it beside a pickup to judge collectible scale.