Free models · CC0
Exterior
Every pixel model below is a self-contained .glb under 25 MB, released under CC0 1.0 so it can be used and modified in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
159 free GLB models
Pit with overhanging lip (Cave and Crystal Networks)
Open square pit collar with a long cantilevered stone lip.
Rift with natural footholds (Cave and Crystal Networks)
Narrow upright cleft with alternating projecting stone footholds; no gameplay data.
Natural chimney shaft (Cave and Crystal Networks)
Open vertical access shaft with four thick walls and no floor or roof.
Shaft bottom debris cone (Cave and Crystal Networks)
Grounded breakdown debris beneath an access shaft, leaving the approach clear.
Chamber ceiling panel (Cave and Crystal Networks)
Grounded ceiling slab with pendant stone texture; place at the desired ceiling elevation.
Shaft daylight rim (Cave and Crystal Networks)
Low open stone collar around the top of a shaft.
Chamber to tunnel end cap (Cave and Crystal Networks)
Six-metre wall around a standard-width open arched tunnel mouth.
Chamber floor panel (Cave and Crystal Networks)
Four-metre square solid cave floor on the shared terrain grid.
Chamber wall panel (Cave and Crystal Networks)
Four-metre wall panel with a thick closed backing and a rough inner face.
Crystal cave chamber (Cave and Crystal Networks)
Chamber with an open viewing roof and separate crystal growths at its margins.
Small cave chamber (Cave and Crystal Networks)
Six-metre chamber with four open portals and a continuous floor.
Chamber corner (Cave and Crystal Networks)
Four-metre L-shaped thick cave wall with an integral floor margin.
Collapsed cave chamber (Cave and Crystal Networks)
Chamber with a missing roof and scattered floor breakdown.
Domed cavern (Cave and Crystal Networks)
Broad chamber with a thick rounded external roof crown.
Flooded cave chamber (Cave and Crystal Networks)
Six-metre chamber with shallow water below the wall sill.
Large cave chamber (Cave and Crystal Networks)
Eight-metre chamber with a broad unobstructed central floor and four entrances.
Crystal-lined tunnel (Cave and Crystal Networks)
Standard passage with low crystals kept outside the central walking line.
Rubble-blocked tunnel end (Cave and Crystal Networks)
Collapsed passage closed by a rock face and a pile of breakdown debris.
Flooded cave tunnel (Cave and Crystal Networks)
Standard tunnel with a shallow translucent water layer over the floor.
Tunnel chamber transition (Cave and Crystal Networks)
Tunnel mouth opens into a 6 m hall with a wide chamber port.
Tunnel to shaft chamber (Cave and Crystal Networks)
Short approach opens into a vertical access chamber with an open ceiling.
Wide cave gallery (Cave and Crystal Networks)
Broad 4.4 m passage with a low arched ceiling.
Cave dead end (Cave and Crystal Networks)
Standard tunnel ending at a closed natural rock face.
Narrow cave squeeze (Cave and Crystal Networks)
A tighter 1.6 m passage for a local constriction; distinct narrow-profile connectors.