Free models · Game-ready GLB
Modular
Every fantasy model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
376 free GLB models
Large cave chamber (Cave and Crystal Caverns)
Eight-metre chamber with a broad unobstructed central floor and four entrances.
Crystal-lined tunnel (Cave and Crystal Caverns)
Standard passage with low crystals kept outside the central walking line.
Rubble-blocked tunnel end (Cave and Crystal Caverns)
Collapsed passage closed by a rock face and a pile of breakdown debris.
Flooded cave tunnel (Cave and Crystal Caverns)
Standard tunnel with a shallow translucent water layer over the floor.
Tunnel chamber transition (Cave and Crystal Caverns)
Tunnel mouth opens into a 6 m hall with a wide chamber port.
Tunnel to shaft chamber (Cave and Crystal Caverns)
Short approach opens into a vertical access chamber with an open ceiling.
Wide cave gallery (Cave and Crystal Caverns)
Broad 4.4 m passage with a low arched ceiling.
Cave dead end (Cave and Crystal Caverns)
Standard tunnel ending at a closed natural rock face.
Narrow cave squeeze (Cave and Crystal Caverns)
A tighter 1.6 m passage for a local constriction; distinct narrow-profile connectors.
Rising cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel rises one metre between its north and south floor ports.
Four-way cave junction (Cave and Crystal Caverns)
Four open portals around a clear central floor.
Left cave bend (Cave and Crystal Caverns)
Quarter-turn passage connecting north to west on a 4 m grid.
Descending cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel descends one metre between its north and south floor ports.
Right cave bend (Cave and Crystal Caverns)
Quarter-turn passage connecting north to east on a 4 m grid.
Straight cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel with a 2.9 m wide, 3 m high clear passage and open ends.
T cave junction (Cave and Crystal Caverns)
Three open 2.9 m portals and a closed rear wall, with an unobstructed central floor.
Sand ripple tile (Coral Reef and Underwater Scenery)
Subtle sculpted ripples across a closed four-metre sand slab.
Flat sand tile (Coral Reef and Underwater Scenery)
Level four-metre seabed slab for assembling open reef flats.
Rubble field tile (Coral Reef and Underwater Scenery)
Four-metre slab covered with irregularly distributed broken reef pieces.
Sand channel tile (Coral Reef and Underwater Scenery)
Four-metre sandy channel bordered by low reef rubble shoulders.
Reef spur module (Coral Reef and Underwater Scenery)
Long projecting reef finger with a shared four-metre wall end profile.
Reef wall with overhang (Coral Reef and Underwater Scenery)
Matching wall module carries a projecting coral-covered ledge.
Reef wall straight (Coral Reef and Underwater Scenery)
Four-metre reef wall with a continuous matching end profile and broken upper surface.
Reef wall inside corner (Coral Reef and Underwater Scenery)
L-shaped reef wall joins orthogonal four-metre modules.