Free models · Game-ready GLB
Environments
Every fantasy environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
78 free GLB models
Ember Brazier (Greek Mythology: Underworld and Olympus)
Bronze brazier of glowing embers on a basalt foot.
Grave Stele (Greek Mythology: Underworld and Olympus)
Round-topped grave marker with a bone inlay cross.
Soul Chain Rack (Greek Mythology: Underworld and Olympus)
Iron rack of hanging chains holding four soul lights.
Soul Cairn (Greek Mythology: Underworld and Olympus)
Stacked basalt cairn topped with a captured soul light.
Offering Well (Greek Mythology: Underworld and Olympus)
Round basalt well brimming with black water.
Soul Lantern Post (Greek Mythology: Underworld and Olympus)
Iron lantern post burning with cold blue soulfire.
Shaft and profile checks (Cave and Crystal Caverns)
Stacked shaft sections with a daylight rim; paired squeeze and gallery sections prove each distinct connector profile.
Flooded gallery (Cave and Crystal Caverns)
Visible cutaway passage with pooled water and a mineral cascade.
Daylight cave entrance (Cave and Crystal Caverns)
Cliff entrance, visible tunnel cutaway and a broken rock apron.
Crystal chamber cutaway (Cave and Crystal Caverns)
Open-roof crystal chamber with mineral habits arranged around a clear central path.
Cave network assembly (Cave and Crystal Caverns)
Closed eight-piece loop of straights and bends with additional T, cross, slope and transition demonstrations. Cutaways expose the interior profile.
Container states (Pickups and Collectibles)
Every container in the pack shown twice: the closed or intact model on the back of its cell and its opened, sprung or broken counterpart directly in front of it, so the pair can be compared without running a clip. Seven pairs, plus the explosive barrel, the airborne supply...
Collectible run (Pickups and Collectibles)
Forty-four floating pickups laid out as a four-lane collectible route at their real hover height of 0.95 m and their real 1.25 m spacing, with a treasure pile, a chest, a crate, a barrel, a spawner pad and a respawn ring standing on the ground between the lanes. Two 1.75 m...
River jungle encounter (Moonsteel Convergence: MOBA Champions and Arena)
Jade river habitat with neutral crab and prowler, weeping canopy, reeds, outcrop and collectible relic.
Relic armory and equipment (Moonsteel Convergence: MOBA Champions and Arena)
A courtyard supply cache demonstrating standalone inventory, equipment, coffer and weapon-rack assets at metre scale.
Six champions — class lineup (Moonsteel Convergence: MOBA Champions and Arena)
Six static champion models arranged for scale and silhouette comparison, on a shared stone courtyard.
Obsidian boss pit (Moonsteel Convergence: MOBA Champions and Arena)
A stone guardian encounter on a complete runic floor, enclosed by a crescent wall and crystal-bearing jungle plants.
Lunar sanctuary courtyard (Moonsteel Convergence: MOBA Champions and Arena)
A tiled nexus courtyard with gate, well, inhibitor, champion and trimmed perimeter. Walking surfaces at y=0.26 m.
River lane clash (Moonsteel Convergence: MOBA Champions and Arena)
Opposed lunar and solar defenses at a jade river bridge, with infantry and a siege crawler. Demonstration arena segment.
Boss arena floor — ritual circle (Moonsteel Convergence: MOBA Champions and Arena)
Circular 5.6 m encounter floor with concentric metal inlays and twelve solid runic marks.
Kelp forest (Coral Reef and Underwater Scenery)
Three stalks, a shared kelp clump and low holdfast ecology form a static seabed study.
Generic wreck site (Coral Reef and Underwater Scenery)
Open ship ribs, fallen mast, cannon, anchor and encrusted fragments on sand.
Sand flat with bommies (Coral Reef and Underwater Scenery)
Connected sand and seagrass tiles between isolated reef knolls.
Reef wall with swim-through (Coral Reef and Underwater Scenery)
Three connected four-metre wall modules and an open foreground arch form a reef edge.