
About
Saxony spinning wheel on a raked oak bench: a ten spoke 620 mm drive wheel, a turned maiden and a wound bobbin of red wool. Dimensions 1.07 by 1.34 by 0.63 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-spinning at (-0.30, 0.68, 0.06) m. The drive wheel is node wheel-spinning. The drive band and the treadle linkage are static, because a rigid node transform cannot carry a loop of cord. Cottage palette: lime washed cob, weathered oak, thatch, soot blackened stone, hammered copper, pewter and the green and amber glass of the bottles. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spinning Wheel (Witch Cottage and Apothecary)” asset in my project. Model: https://cdn.3dassets.dev/assets/32452/v1/model.glb Asset page: https://3dassets.dev/assets/witch-cottage-and-apothecary-spinning-wheel-7422193e Description: Saxony spinning wheel on a raked oak bench: a ten spoke 620 mm drive wheel, a turned maiden and a wound bobbin of red wool. - Dimensions (X × Y × Z): 1.073 × 1.34 × 0.634 metres - Triangles: 2.7k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32452/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spinning Wheel (Witch Cottage and Apothecary)
Saxony spinning wheel on a raked oak bench: a ten spoke 620 mm drive wheel, a turned maiden and a wound bobbin of red wool.