
About
Glazed ceramic mortar with a turned oak pestle standing in it, 380 mm across the rim. Dimensions 0.37 by 0.39 by 0.38 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Cottage palette: lime washed cob, weathered oak, thatch, soot blackened stone, hammered copper, pewter and the green and amber glass of the bottles. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mortar And Pestle (Witch Cottage and Apothecary)” asset in my project. Model: https://cdn.3dassets.dev/assets/32466/v1/model.glb Asset page: https://3dassets.dev/assets/witch-cottage-and-apothecary-mortar-and-pestle-2b6b8d3b Description: Glazed ceramic mortar with a turned oak pestle standing in it, 380 mm across the rim. - Dimensions (X × Y × Z): 0.374 × 0.39 × 0.38 metres - Triangles: 414 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32466/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mortar And Pestle (Witch Cottage and Apothecary)
Glazed ceramic mortar with a turned oak pestle standing in it, 380 mm across the rim.