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About
A 4 m bunting run: a stained pole on a cast foot at the left end, a ring at each end and a sagging cord of thirteen triangular pennants in red, yellow, blue and green. The pennants are cloth and are modelled, never animated. Port bunting-left sits on top of the pole and bunting-right on the loop at the free end, so a chain of runs is one continuous swag over a line of evenly spaced poles with the last loop tied off to a wall. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bunting Run on a Pole (Village Hall and Community Events)” asset in my project. Model: https://cdn.3dassets.dev/assets/35220/v1/model.glb Asset page: https://3dassets.dev/assets/village-hall-and-community-events-bunting-run-on-poles-a18c40ec Description: A 4 m bunting run: a stained pole on a cast foot at the left end, a ring at each end and a sagging cord of thirteen triangular pennants in red, yellow, blue and green. The pennants are cloth and are modelled, never animated. - Dimensions (X × Y × Z): 4.256 × 2.454 × 0.44 metres - Triangles: 780 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35220/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Bunting Run on a Pole (Village Hall and Community Events)
A 4 m bunting run: a stained pole on a cast foot at the left end, a ring at each end and a sagging cord of thirteen triangular pennants in red, yellow, blue and green. The pennants are cloth and are modelled, never animated.