
About
Crypt altar chapel cell: a 4 m barrel-vaulted cell opening south with a three-sided apse to the north under a half-conical ceiling, holding a stone altar with a gilt cross and two candles. Dimensions 4.58 x 3.20 x 5.60 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Connectors: south (passage). Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Crypt Chapel (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/7128/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-crypt-chapel-475f7ec1 Description: Crypt altar chapel cell: a 4 m barrel-vaulted cell opening south with a three-sided apse to the north under a half-conical ceiling, holding a stone altar with a gilt cross and two candles. - Dimensions (X × Y × Z): 4.583 × 3.2 × 5.6 metres - Triangles: 1,185 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/7128/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Crypt Chapel (Vampire Crypt and Gothic Cathedral)
Crypt altar chapel cell: a 4 m barrel-vaulted cell opening south with a three-sided apse to the north under a half-conical ceiling, holding a stone altar with a gilt cross and two candles.