
About
A side tipping mine car of about one cubic metre on four flanged wheels, with a named tipping body, drawbars and buffers. Dimensions 1.80 by 1.49 by 2.48 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Named pivot nodes: body/paint, body/steel, wheel-front-right, wheel-front-left, wheel-rear-right, wheel-rear-left. Rigid node-transform clips: tilt and wheel-roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Side tipping ore cart (Underground Mine and Shaft Works)” asset in my project. Model: https://cdn.3dassets.dev/assets/16368/v1/model.glb Asset page: https://3dassets.dev/assets/underground-mine-and-shaft-works-ore-cart-4722b401 Description: A side tipping mine car of about one cubic metre on four flanged wheels, with a named tipping body, drawbars and buffers. - Dimensions (X × Y × Z): 1.8 × 1.49 × 2.48 metres - Triangles: 1.5k - Animations: tilt, wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16368/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Side tipping ore cart (Underground Mine and Shaft Works)
A side tipping mine car of about one cubic metre on four flanged wheels, with a named tipping body, drawbars and buffers.