
About
Removable brick-faced concealment panel on rear timber battens. Dimensions 1.20 × 2.00 × 0.20 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp masonry, black iron, weathered timber and aged brass. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fake Wall Panel (Undercity Sewers and Thieves Den)” asset in my project. Model: https://cdn.3dassets.dev/assets/27254/v1/model.glb Asset page: https://3dassets.dev/assets/undercity-sewers-and-thieves-den-fake-wall-panel-9c7e2f9a Description: Removable brick-faced concealment panel on rear timber battens. - Dimensions (X × Y × Z): 1.2 × 2 × 0.2 metres - Triangles: 324 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27254/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fake Wall Panel (Undercity Sewers and Thieves Den)
Removable brick-faced concealment panel on rear timber battens.