
About
Low cot with cloth mattress and a distinct pillow. Dimensions 0.75 × 0.69 × 1.89 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp masonry, black iron, weathered timber and aged brass. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cot (Undercity Sewers and Thieves Den)” asset in my project. Model: https://cdn.3dassets.dev/assets/27238/v1/model.glb Asset page: https://3dassets.dev/assets/undercity-sewers-and-thieves-den-cot-2b69f7ce Description: Low cot with cloth mattress and a distinct pillow. - Dimensions (X × Y × Z): 0.75 × 0.69 × 1.892 metres - Triangles: 2.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27238/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Cot (Undercity Sewers and Thieves Den) with my AI development tools?
How do I get started?
Which game engines and tools can I use Cot (Undercity Sewers and Thieves Den) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Cot (Undercity Sewers and Thieves Den) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cot (Undercity Sewers and Thieves Den)
Low cot with cloth mattress and a distinct pillow.