
About
Splintered tree 3.75 m tall: a barked trunk sheared off at 3.2 m into five splinters, with one broken limb and fallen debris. Dimensions 1.97 x 4.22 x 1.54 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Splintered Tree (WW1 Trench Line 1917)” asset in my project. Model: https://cdn.3dassets.dev/assets/24085/v1/model.glb Asset page: https://3dassets.dev/assets/trench-line-1917-splintered-tree-21d3db64 Description: Shell-shattered tree stump with a splintered crown. - Dimensions (X × Y × Z): 1.969 × 4.215 × 1.538 metres - Triangles: 448 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24085/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Splintered Tree (WW1 Trench Line 1917) with my AI development tools?
How do I get started?
Which game engines and tools can I use Splintered Tree (WW1 Trench Line 1917) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Splintered Tree (WW1 Trench Line 1917) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Splintered Tree (WW1 Trench Line 1917)
Shell-shattered tree stump with a splintered crown.