
About
Revetment wall panel 3.0 m long and 2.10 m tall in woven hazel hurdles behind driven stakes; lines one cheek of a trench bay. Dimensions 2.97 x 2.10 x 0.14 m (X x Y x Z). Modular trench bay: origin centred at ground level, 3.0 m between joins; floor at -2.10 m; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Revetment Wall (Woven Hurdle) (WW1 Trench Line 1917)” asset in my project. Model: https://cdn.3dassets.dev/assets/24041/v1/model.glb Asset page: https://3dassets.dev/assets/trench-line-1917-revetment-hurdle-7317dc11 Description: Standalone revetment panel in woven hazel hurdles behind driven stakes. - Dimensions (X × Y × Z): 2.97 × 2.1 × 0.136 metres - Triangles: 432 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24041/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Revetment Wall (Woven Hurdle) (WW1 Trench Line 1917)
Standalone revetment panel in woven hazel hurdles behind driven stakes.