
About
Indigo cutting mat with low bevelled perimeter and modeled fine square measurement grid without printed numbers. Dimensions 0.90 × 0.01 × 0.65 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Ash timber, indigo textiles, cream enamel and steel fittings. Static artisan equipment; no simulated machinery or fluids. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cutting Mat (Textile Weaving and Dye Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/29555/v1/model.glb Asset page: https://3dassets.dev/assets/textile-weaving-and-dye-workshop-cutting-mat-c026849b Description: Indigo cutting mat with low bevelled perimeter and modeled fine square measurement grid without printed numbers. - Dimensions (X × Y × Z): 0.9 × 0.014 × 0.65 metres - Triangles: 9.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29555/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cutting Mat (Textile Weaving and Dye Workshop)
Indigo cutting mat with low bevelled perimeter and modeled fine square measurement grid without printed numbers.