
About
Six-cell nursery tray with separate hollow growing cells and branched tea cuttings. Original small tea-estate growing and processing furnishings. Metres, Y up, Z forward, ground-contact origin. Static model; no growing or processing simulation or operational engineering claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Nursery Cutting Tray (Tea Garden and Processing House)” asset in my project. Model: https://cdn.3dassets.dev/assets/30753/v1/model.glb Asset page: https://3dassets.dev/assets/tea-garden-and-processing-house-tea-garden-and-process-b3851ca8 Description: Six-cell nursery tray with separate hollow growing cells and branched tea cuttings. - Dimensions (X × Y × Z): 0.72 × 0.326 × 0.45 metres - Triangles: 62.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30753/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Nursery Cutting Tray (Tea Garden and Processing House)
Six-cell nursery tray with separate hollow growing cells and branched tea cuttings.