
Loading model
About
A wall coat rail: a timber backboard with five steel double hooks and a magenta reveal along its lower edge. Overall 1.00 by 0.16 by 0.11 m (X by Y by Z). Metre units, +Y up, the side a client or an artist approaches from toward +Z, resting on y=0. A wall piece resting on y=0, so a scene raises it to about 1.6 m. Static geometry. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Coat Hook Rail (Tattoo and Piercing Studio)” asset in my project. Model: https://cdn.3dassets.dev/assets/34556/v1/model.glb Asset page: https://3dassets.dev/assets/tattoo-and-piercing-studio-coat-hook-rail-ca2a14fe Description: A wall coat rail: a timber backboard with five steel double hooks and a magenta reveal along its lower edge. - Dimensions (X × Y × Z): 1.004 × 0.16 × 0.111 metres - Triangles: 1.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34556/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Coat Hook Rail (Tattoo and Piercing Studio)
A wall coat rail: a timber backboard with five steel double hooks and a magenta reveal along its lower edge.