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About
60 mm route tile with visible edge connections and solid underside. end topology. Metres, ground-centred origin. Static original component; no rules or physics included.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Walled corridor dead end (Tabletop Game Components)” asset in my project. Model: https://cdn.3dassets.dev/assets/1300/v1/model.glb Asset page: https://3dassets.dev/assets/tabletop-game-components-corridor-dead-end-4db7a3bc Description: 60 mm route tile with visible edge connections and solid underside. end topology. - Dimensions (X × Y × Z): 0.06 × 0.017 × 0.06 metres - Triangles: 72 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/1300/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Walled corridor dead end (Tabletop Game Components)
60 mm route tile with visible edge connections and solid underside. end topology.