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About

60 mm route tile with visible edge connections and solid underside. end topology. Metres, ground-centred origin. Static original component; no rules or physics included.

Use with an AI agent

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Use the “Walled corridor dead end (Tabletop Game Components)” asset in my project.

Model: https://cdn.3dassets.dev/assets/1300/v1/model.glb
Asset page: https://3dassets.dev/assets/tabletop-game-components-corridor-dead-end-4db7a3bc
Description: 60 mm route tile with visible edge connections and solid underside. end topology.

- Dimensions (X × Y × Z): 0.06 × 0.017 × 0.06 metres
- Triangles: 72
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/1300/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Walled corridor dead end (Tabletop Game Components)

60 mm route tile with visible edge connections and solid underside. end topology.

Download asset · 5.8 KB

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