{"data":{"id":"1300","slug":"tabletop-game-components-corridor-dead-end-4db7a3bc","title":"Walled corridor dead end (Tabletop Game Components)","summary":"60 mm route tile with visible edge connections and solid underside. end topology.","description":"60 mm route tile with visible edge connections and solid underside. end topology. Metres, ground-centred origin. Static original component; no rules or physics included.","status":"published","url":"https://3dassets.dev/assets/tabletop-game-components-corridor-dead-end-4db7a3bc","cdnUrl":"https://cdn.3dassets.dev/assets/1300/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tabletop-game-components-corridor-dead-end-4db7a3bc","thumbnailUrl":"https://cdn.3dassets.dev/assets/1300/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1300/v1/poster.webp","blurhash":"U5CF@U=y01O?E1NGSPxa00Ef}?n5?u%2+[I:","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5892,"triangles":72,"vertices":216,"meshes":6,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.029999999329447746,4.2739882150002323e-7,-0.029999999329447746],"max":[0.029999999329447746,0.01699935943647427,0.029999999329447746]},"sizeMeters":[0.06,0.017,0.06],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:19:35.347Z","updatedAt":"2026-09-06T04:20:26.575Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1300/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WalledCorridorDeadEndTabletopGameComponents(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1300/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1300/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1300/v1/model.glb\" alt=\"Walled corridor dead end (Tabletop Game Components)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1300/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1300/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}