
About
A fallen overhead branch supports separate hanging vines and attached leaves. Measured 3.46 × 2.62 × 0.26 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vine-curtain screen (Swamp and Mangrove)” asset in my project. Model: https://cdn.3dassets.dev/assets/22662/v1/model.glb Asset page: https://3dassets.dev/assets/swamp-and-mangrove-vine-curtain-b7dab918 Description: A fallen overhead branch supports separate hanging vines and attached leaves. - Dimensions (X × Y × Z): 3.46 × 2.618 × 0.26 metres - Triangles: 872 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22662/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Vine-curtain screen (Swamp and Mangrove) with my AI development tools?
How do I get started?
Which game engines and tools can I use Vine-curtain screen (Swamp and Mangrove) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Vine-curtain screen (Swamp and Mangrove) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Vine-curtain screen (Swamp and Mangrove)
A fallen overhead branch supports separate hanging vines and attached leaves.