
Loading model
About
Raised irregular peat mound with a moss-covered crown. Measured 1.99 × 0.69 × 1.51 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Peat hummock (Swamp and Mangrove)” asset in my project. Model: https://cdn.3dassets.dev/assets/22638/v1/model.glb Asset page: https://3dassets.dev/assets/swamp-and-mangrove-peat-hummock-e8b18fbc Description: Raised irregular peat mound with a moss-covered crown. - Dimensions (X × Y × Z): 1.993 × 0.688 × 1.505 metres - Triangles: 792 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22638/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Peat hummock (Swamp and Mangrove) with my AI development tools?
How do I get started?
Which game engines and tools can I use Peat hummock (Swamp and Mangrove) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Peat hummock (Swamp and Mangrove) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Peat hummock (Swamp and Mangrove)
Raised irregular peat mound with a moss-covered crown.