
About
Tiered evergreen tree with a visible trunk and two branches, roughly 4.2 m tall. Dimensions 2.24 × 4.14 × 2.19 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Layered canopy pine (Sunfall Rift: MOBA asset pack)” asset in my project. Model: https://cdn.3dassets.dev/assets/2005/v1/model.glb Asset page: https://3dassets.dev/assets/sunfall-rift-moba-canopy-pine-b64eab74 Description: Tiered evergreen tree with a visible trunk and two branches, roughly 4.2 m tall. - Dimensions (X × Y × Z): 2.242 × 4.14 × 2.186 metres - Triangles: 186 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2005/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Layered canopy pine (Sunfall Rift: MOBA asset pack)
Tiered evergreen tree with a visible trunk and two branches, roughly 4.2 m tall.