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About

Original weathered survival cabinet. Nominal envelope 0.45m wide, 0.3m high, 0.35m deep; applied framing, handles or rails can extend beyond this. Construction: form cabinet; shape sealed. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Apartment Loot Lockbox (Lootable Apartment Interiors)” asset in my project.

Model: https://cdn.3dassets.dev/assets/20014/v1/model.glb
Asset page: https://3dassets.dev/assets/suburban-outbreak-interiors-apartment-loot-lockbox-b963ad51
Description: Apartment Loot Lockbox: 0.45 × 0.3 × 0.35 m nominal survival cabinet assembly.

- Dimensions (X × Y × Z): 0.45 × 0.3 × 0.43 metres
- Triangles: 176
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20014/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Apartment Loot Lockbox (Lootable Apartment Interiors)

Apartment Loot Lockbox: 0.45 × 0.3 × 0.35 m nominal survival cabinet assembly.

Download asset · 17.7 KB

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