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About
Soft stylized moss patch with four cushions for softening rock tops, roots and shady ground. 1.49 x 0.21 x 1.49 metres. Stylized game prop with smooth rounded forms and flat colours for outdoor, garden, forest and park scenes in Unity, Godot, Unreal, three.js and Blender. Static mesh: no rig, no animation, no collision and no simulation data. +Y up, +Z forward, origin centred on the footprint at y = 0.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stylized Moss Patch (Stylized Trees and Rocks Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38753/v1/model.glb Asset page: https://3dassets.dev/assets/stylized-trees-and-rocks-kit-moss-patch-345c2369 Description: Soft stylized moss patch with four cushions for softening rock tops, roots and shady ground. - Dimensions (X × Y × Z): 1.485 × 0.215 × 1.485 metres - Triangles: 296 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38753/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stylized Moss Patch (Stylized Trees and Rocks Kit)
Soft stylized moss patch with four cushions for softening rock tops, roots and shady ground.