
About
Open deployment bag with thick textile walls, bound rim, retaining straps and front carrying handle. Original static spacecraft textile workshop scenery. Metres, Y up, Z forward, ground-contact origin. No flight qualification, load rating, cloth simulation or operational packing guidance.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Deployment Bag (Spacecraft Parachute Packing Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/32091/v1/model.glb Asset page: https://3dassets.dev/assets/spacecraft-parachute-packing-hall-spacecraft-parachute-03c6ee1b Description: Open deployment bag with thick textile walls, bound rim, retaining straps and front carrying handle. - Dimensions (X × Y × Z): 0.601 × 0.42 × 0.505 metres - Triangles: 3.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32091/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Deployment Bag (Spacecraft Parachute Packing Hall)
Open deployment bag with thick textile walls, bound rim, retaining straps and front carrying handle.