
About
Shell pants hung over the bar of a clip hanger: the waist is clipped at both sides, the legs hang down doubled over, thigh vent zips run down the outside of each leg, a cargo pocket sits on one thigh and the cuffs carry reinforced scuff panels.
Bounding size 0.34 x 0.82 x 0.12 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shell pants on a hanger (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/27163/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-shell-pants-on-han-91af70f0 Description: Waterproof shell pants folded over a clip hanger, with thigh vents, cargo pockets and reinforced cuffs. - Dimensions (X × Y × Z): 0.345 × 0.822 × 0.124 metres - Triangles: 612 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27163/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shell pants on a hanger (Snowboard Gear and Freestyle Riders)
Waterproof shell pants folded over a clip hanger, with thigh vents, cargo pockets and reinforced cuffs.