
Loading model
About
Saw Blade. Purpose-built consumables equipment with constructed hardware and material separation. Dimensions 0.20 × 0.01 × 0.20 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette. Static geometry; no rig, animation, collision or navigation data. Movable named parts are separate static nodes; consumer supplies interaction. No functional medical, electrical or food-safety simulation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Saw Blade (Scavenger’s Loot Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/2613/v1/model.glb Asset page: https://3dassets.dev/assets/scavengers-loot-library-saw-blade-a50631d5 Description: Saw Blade, an original survival prop measuring 0.20 × 0.01 × 0.20 m. - Dimensions (X × Y × Z): 0.196 × 0.009 × 0.196 metres - Triangles: 528 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2613/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Saw Blade (Scavenger’s Loot Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Saw Blade (Scavenger’s Loot Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Saw Blade (Scavenger’s Loot Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Saw Blade (Scavenger’s Loot Library)
Saw Blade, an original survival prop measuring 0.20 × 0.01 × 0.20 m.