
About
Original weathered survival plumbing. Nominal envelope 0.7m wide, 0.9m high, 0.7m deep; applied framing, handles or rails can extend beyond this. Construction: form plumbing; shape funnel. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Oil Drain Cart (Roadside Survival Stops)” asset in my project. Model: https://cdn.3dassets.dev/assets/23574/v1/model.glb Asset page: https://3dassets.dev/assets/roadside-survival-stops-oil-drain-cart-aaf8726a Description: Oil Drain Cart: 0.7 × 0.9 × 0.7 m nominal survival plumbing assembly. - Dimensions (X × Y × Z): 0.63 × 0.855 × 0.63 metres - Triangles: 444 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23574/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Oil Drain Cart (Roadside Survival Stops) with my AI development tools?
How do I get started?
Which game engines and tools can I use Oil Drain Cart (Roadside Survival Stops) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Oil Drain Cart (Roadside Survival Stops) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Oil Drain Cart (Roadside Survival Stops)
Oil Drain Cart: 0.7 × 0.9 × 0.7 m nominal survival plumbing assembly.