
About
Original weathered survival machine. Nominal envelope 0.6m wide, 0.6m high, 0.3m deep; applied framing, handles or rails can extend beyond this. Construction: form machine; shape reel. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hose Reel Wall (Roadside Survival Stops)” asset in my project. Model: https://cdn.3dassets.dev/assets/23536/v1/model.glb Asset page: https://3dassets.dev/assets/roadside-survival-stops-hose-reel-wall-b596a6da Description: Hose Reel Wall: 0.6 × 0.6 × 0.3 m nominal survival machine assembly. - Dimensions (X × Y × Z): 0.63 × 0.549 × 0.3 metres - Triangles: 388 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23536/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Hose Reel Wall (Roadside Survival Stops) with my AI development tools?
How do I get started?
Which game engines and tools can I use Hose Reel Wall (Roadside Survival Stops) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Hose Reel Wall (Roadside Survival Stops) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hose Reel Wall (Roadside Survival Stops)
Hose Reel Wall: 0.6 × 0.6 × 0.3 m nominal survival machine assembly.