
About
City car. Bounds 1.900 x 1.527 x 3.502 metres (X/Y/Z). Nose +Z, up +Y, wheel axles X. Wheels, doors, bonnet and pickup tailgate have named pivots where present. Clips: wheel-roll, doors-open, bonnet-open. Rigid node transforms, no skinning. No collision or navigation data. Blank signage; no manufacturer designs or branding.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “City car (Road Car Showroom Lineup)” asset in my project. Model: https://cdn.3dassets.dev/assets/7292/v1/model.glb Asset page: https://3dassets.dev/assets/road-car-showroom-lineup-city-car-450590b1 Description: City car, an original generic design in a cohesive showroom palette. - Dimensions (X × Y × Z): 1.9 × 1.527 × 3.502 metres - Triangles: 7.6k - Animations: wheel-roll, doors-open, bonnet-open - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/7292/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}City car (Road Car Showroom Lineup)
City car, an original generic design in a cohesive showroom palette.