
About
Whack-a-mole table: sloped magenta cabinet with five holes, two popped moles, a tethered mallet and a back board with neon trim. Dimensions 0.90 × 1.40 × 1.00 m (X × Y × Z). Footprint-centred origin resting at ground level. Metres, +Y up, +Z front. Neon mall 1989 pixel palette (teal, magenta, cream, black, warm wood, chrome, glass, neon) with 32 px nearest-filtered maps on main surfaces. Original design with blank abstract panels; no brands or reproduced artwork. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Whack A Mole (Retro Arcade and Mall 1989)” asset in my project. Model: https://cdn.3dassets.dev/assets/15496/v1/model.glb Asset page: https://3dassets.dev/assets/retro-arcade-and-mall-1989-whack-a-mole-0107eb83 Description: Whack-a-mole table: sloped magenta cabinet with five holes, two popped moles, a tethered mallet and a back board with neon trim. - Dimensions (X × Y × Z): 0.9 × 1.402 × 1 metres - Triangles: 768 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15496/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Whack A Mole (Retro Arcade and Mall 1989)
Whack-a-mole table: sloped magenta cabinet with five holes, two popped moles, a tethered mallet and a back board with neon trim.