
About
Four tall browsing poster panels on a heavy floor base. Dimensions 0.70 × 1.58 × 0.75 m (X × Y × Z). Footprint-centred origin resting at ground level. Metres, +Y up, +Z front. Neon mall 1989 pixel palette (teal, magenta, cream, black, warm wood, chrome, glass, neon) with 32 px nearest-filtered maps on main surfaces. Original design with blank abstract panels; no brands or reproduced artwork. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Poster Rack (Retro Arcade and Mall 1989)” asset in my project. Model: https://cdn.3dassets.dev/assets/15529/v1/model.glb Asset page: https://3dassets.dev/assets/retro-arcade-and-mall-1989-poster-rack-10c3d08c Description: Four tall browsing poster panels on a heavy floor base. - Dimensions (X × Y × Z): 0.7 × 1.58 × 0.75 metres - Triangles: 60 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15529/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Poster Rack (Retro Arcade and Mall 1989) with my AI development tools?
How do I get started?
Which game engines and tools can I use Poster Rack (Retro Arcade and Mall 1989) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Poster Rack (Retro Arcade and Mall 1989) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Poster Rack (Retro Arcade and Mall 1989)
Four tall browsing poster panels on a heavy floor base.