
About
A surface-mounted ceiling camera: a chamfered mounting plate, a tapered collar and a smoked dome with the camera module visible inside, 0.14 m deep. Models the fixed dome housing only; there is no rig or moving head. Dimensions 0.15 by 0.13 by 0.15 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ceiling camera dome (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25337/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-ceiling-camera-dome-f94d641c Description: A surface-mounted ceiling camera: a chamfered mounting plate, a tapered collar and a smoked dome with the camera module visible inside, 0.14 m deep. - Dimensions (X × Y × Z): 0.15 × 0.127 × 0.15 metres - Triangles: 484 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25337/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
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Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ceiling camera dome (Retail Store Fixtures and Mall)
A surface-mounted ceiling camera: a chamfered mounting plate, a tapered collar and a smoked dome with the camera module visible inside, 0.14 m deep.