
About
A hood-type pass-through dishwasher: a wash chamber with a rack over a pressed tank, a counterweighted lifting hood on a rear column, a control head and a louvred plinth. Overall 0.72 by 1.47 by 0.82 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Named node wash-hood pivoted on the rear column axis. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pass-through dishwasher (Restaurant Kitchen and Dining Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/16468/v1/model.glb Asset page: https://3dassets.dev/assets/restaurant-kitchen-and-dining-pass-through-dishwasher-ea3304af Description: A hood-type pass-through dishwasher: a wash chamber with a rack over a pressed tank, a counterweighted lifting hood on a rear column, a control head and a louvred plinth. - Dimensions (X × Y × Z): 0.72 × 1.47 × 0.821 metres - Triangles: 2.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16468/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pass-through dishwasher (Restaurant Kitchen and Dining Room)
A hood-type pass-through dishwasher: a wash chamber with a rack over a pressed tank, a counterweighted lifting hood on a rear column, a control head and a louvred plinth.