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About
Open contact-visitation table with two staggered chairs and bolted floor feet. Dimensions 1.22 × 0.92 × 1.92 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Named nodes, where present, retain local hinge/wheel pivots; no authored animation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “visitation table (Prison Complex Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/25678/v1/model.glb Asset page: https://3dassets.dev/assets/prison-complex-builder-visitation-table-1e69ca1b Description: Open contact-visitation table with two staggered chairs and bolted floor feet. - Dimensions (X × Y × Z): 1.22 × 0.92 × 1.92 metres - Triangles: 9.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25678/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
visitation table (Prison Complex Builder)
Open contact-visitation table with two staggered chairs and bolted floor feet.