
About
perimeter fence gate with 3 m posts, steel mesh, top and bottom rails and bolted footplates. Dimensions 2.08 × 3.00 × 0.17 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Grid origin retained; connector locations and directions are explicit. Named nodes, where present, retain local hinge/wheel pivots; no authored animation.
Use with an AI agent
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Use the “perimeter fence gate (Prison Complex Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/6192/v2/model.glb Asset page: https://3dassets.dev/assets/prison-complex-builder-perimeter-fence-gate-f774953e Description: perimeter fence gate with 3 m posts, steel mesh, top and bottom rails and bolted footplates. - Dimensions (X × Y × Z): 2.08 × 3 × 0.172 metres - Triangles: 1.6k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6192/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}perimeter fence gate (Prison Complex Builder)
perimeter fence gate with 3 m posts, steel mesh, top and bottom rails and bolted footplates.