
About
Freestanding six-screen surveillance monitor array on a two-post steel frame. Dimensions 1.77 × 1.90 × 0.14 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Named nodes, where present, retain local hinge/wheel pivots; no authored animation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “monitor bank (Prison Complex Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/25647/v1/model.glb Asset page: https://3dassets.dev/assets/prison-complex-builder-monitor-bank-539a3efe Description: Freestanding six-screen surveillance monitor array on a two-post steel frame. - Dimensions (X × Y × Z): 1.77 × 1.9 × 0.143 metres - Triangles: 4.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25647/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use monitor bank (Prison Complex Builder) with my AI development tools?
How do I get started?
Which game engines and tools can I use monitor bank (Prison Complex Builder) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use monitor bank (Prison Complex Builder) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
monitor bank (Prison Complex Builder)
Freestanding six-screen surveillance monitor array on a two-post steel frame.