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About
Bone Harpoon Head. Stone, bone and fibre construction is original and manually assembled; no crafting simulation. Dimensions 0.06 × 0.26 × 0.03 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette: timber, oxidised metal, canvas and natural fibres. Static geometry; no rig, animation, collision or navigation data. Separate named nodes have local pivots; mounting and fitting require application logic.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bone Harpoon Head (Primitive Crafting Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/21546/v1/model.glb Asset page: https://3dassets.dev/assets/primitive-crafting-workshop-bone-harpoon-head-ed126977 Description: Bone Harpoon Head: original weathered survival equipment with explicit construction and metre-scale dimensions. - Dimensions (X × Y × Z): 0.063 × 0.26 × 0.03 metres - Triangles: 120 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21546/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Bone Harpoon Head (Primitive Crafting Workshop)
Bone Harpoon Head: original weathered survival equipment with explicit construction and metre-scale dimensions.