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About

Surface-piercing drive shaft. Bounds 0.467 x 0.486 x 1.002 metres (X/Y/Z). +Y up, bow +Z. Ground origin is lowest hull or propulsion point. Named propeller and engine pivot nodes where present. Static geometry; no rig, collision or navigation data. No buoyancy, water surface or working hydraulics supplied.

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Use the “Surface-piercing drive shaft (Powerboat Racing and Launch Ramp)” asset in my project.

Model: https://cdn.3dassets.dev/assets/8060/v1/model.glb
Asset page: https://3dassets.dev/assets/powerboat-racing-and-launch-ramp-surface-piercing-driv-8da49708
Description: Surface-piercing drive shaft with original generic marine construction.

- Dimensions (X × Y × Z): 0.467 × 0.486 × 1.002 metres
- Triangles: 1,132
- Animations: propeller-spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8060/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Surface-piercing drive shaft (Powerboat Racing and Launch Ramp)

Surface-piercing drive shaft with original generic marine construction.

Download asset · 56.7 KB

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