
About
Outboard motor on transport stand. Bounds 0.680 x 1.321 x 0.650 metres (X/Y/Z). +Y up, bow +Z. Ground origin is lowest hull or propulsion point. Named propeller and engine pivot nodes where present. Static geometry; no rig, collision or navigation data. No buoyancy, water surface or working hydraulics supplied.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Outboard motor on transport stand (Powerboat Racing and Launch Ramp)” asset in my project. Model: https://cdn.3dassets.dev/assets/8058/v1/model.glb Asset page: https://3dassets.dev/assets/powerboat-racing-and-launch-ramp-outboard-on-stand-1c0d9ed4 Description: Outboard motor on transport stand with original generic marine construction. - Dimensions (X × Y × Z): 0.68 × 1.321 × 0.65 metres - Triangles: 1,116 - Animations: propeller-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8058/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Outboard motor on transport stand (Powerboat Racing and Launch Ramp)
Outboard motor on transport stand with original generic marine construction.