
About
Structurally the barrel, marked as dangerous: sixteen hazard blocks in two bands round the belly, each welded to the quarter it sits on, and a fuse swept up from the head with a glowing bead at its tip. The hazard blocks are original abstract marks and reproduce no real warning symbol or lettering. It ships the same break clip. Bounding size 0.74 by 1.24 by 0.74 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a barrel stands on its own base. Clips: break (1.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Explosive barrel (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/11258/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-barrel-explosive-651b6a90 Description: The same coopered barrel with two bands of alternating red and iron hazard blocks round the belly, a swept fuse rising from the head and a burning bead at its tip. - Dimensions (X × Y × Z): 0.74 × 1.242 × 0.74 metres - Triangles: 2,604 - Animations: break - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11258/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Explosive barrel (Pickups and Collectibles)
The same coopered barrel with two bands of alternating red and iron hazard blocks round the belly, a swept fuse rising from the head and a burning bead at its tip.