
About
Glass aquarium on a plinth with a gravel bed, planted stems, two rocks, a water volume and a lift-up hood on a named rear hinge. Overall 0.870 x 0.555 x 0.450 m (X x Y x Z), metre units, +Y up, facing +Z, footprint-centred origin resting on y=0. Named nodes: hood, hinged along its back edge at y 0.50, z -0.22. Smooth-shaded natural colours with 1024 px procedural coat and fabric maps. The water surface is 0.43 m above the floor; fish models drop in by that offset. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Glass Aquarium (Pets and Companions HD)” asset in my project. Model: https://cdn.3dassets.dev/assets/28173/v1/model.glb Asset page: https://3dassets.dev/assets/pets-and-companions-hd-aquarium-6477afe1 Description: Glass aquarium on a plinth with a gravel bed, planted stems, two rocks, a water volume and a lift-up hood on a named rear hinge. - Dimensions (X × Y × Z): 0.87 × 0.555 × 0.45 metres - Triangles: 6.2k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28173/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Glass Aquarium (Pets and Companions HD) with my AI development tools?
How do I get started?
Which game engines and tools can I use Glass Aquarium (Pets and Companions HD) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Glass Aquarium (Pets and Companions HD) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Glass Aquarium (Pets and Companions HD)
Glass aquarium on a plinth with a gravel bed, planted stems, two rocks, a water volume and a lift-up hood on a named rear hinge.