
About
Supersport middleweight. Bounds 0.760 x 1.190 x 2.085 metres (X/Y/Z). +Y up, nose +Z, wheel axles X. Wheels, handlebar and side stand have named pivots when present. Clips: wheel-roll, steer, side-stand-up. Rigid node transforms, no skinning. No collision or navigation data. Ground origin at y=0. Blank signage has no manufacturer or sponsor branding.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Supersport middleweight (Motorcycle Racing and Street Bikes)” asset in my project. Model: https://cdn.3dassets.dev/assets/7871/v1/model.glb Asset page: https://3dassets.dev/assets/motorcycle-racing-and-street-bikes-supersport-middlewe-e1ccc5c8 Description: Supersport middleweight with original generic construction in a coordinated steel-blue paddock palette. - Dimensions (X × Y × Z): 0.76 × 1.19 × 2.085 metres - Triangles: 5,132 - Animations: wheel-roll, steer, side-stand-up - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/7871/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Supersport middleweight (Motorcycle Racing and Street Bikes)
Supersport middleweight with original generic construction in a coordinated steel-blue paddock palette.