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About

Twin-blade assassin with swept helmet fins, segmented armor and compact split cape. Static display pose. Dimensions 1.88 × 2.60 × 0.85 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Veil Duelist: assassin champion (Moonsteel Convergence: MOBA collection)” asset in my project.

Model: https://cdn.3dassets.dev/assets/2203/v1/model.glb
Asset page: https://3dassets.dev/assets/moonsteel-convergence-veil-duelist-0ea8771b
Description: Twin-blade assassin with swept helmet fins, segmented armor and compact split cape. Static display pose.

- Dimensions (X × Y × Z): 1.884 × 2.6 × 0.849 metres
- Triangles: 6,204
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2203/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Veil Duelist: assassin champion (Moonsteel Convergence: MOBA collection)

Twin-blade assassin with swept helmet fins, segmented armor and compact split cape. Static display pose.

Download asset · 294.0 KB

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